Caster Outer: Container unit for the Caster.
Caster: Unit which started the effect tree.Determines which effect in the effect tree the Effect: Rally Unit - Value references from.Unit whose rally instructions are copied and issued to the spawned units. The only field to ensure a follow up in the child effects.This works a bit like an invisible buff.Įffect applied to each of the spawned units. Uses Food: Determines if the created unit will ever use supplies (if its unit supply field requires it).Typically, if the unit is created by a target ability from another unit, the created unit will be facing the same direction as the caster. When checked, the unit will spawn facing the direction of the effect as determined by the Target: Origin and Target: Location fields, with the unit facing away from the Origin. Set Facing: When unchecked, the created unit will default to its facing value (set in the units/actors tab).Provides Food: Determines if the created unit will ever furnish supplies (if its unit supply field allows it).Provide Complete Tech: determines if the spawned unit has upgrades for the unit type applied.It is ideal to privilge the right type of precursor to avoid some inconvenients. They can use/provide food, show the idle worker count, show their Military selection count. Precursor may used by child effect to indicate a relative location. This unit still needs to be destroyed if left behind. Precursor: Designate the created unit to be a precusor (no draw, no abilities, like the Precursor Behavior).
If unchecked, the unit will be created at the target point regardless of collision. Placement: If checked, the create effect will try to find the nearly valid placement location for the unit.Offset By Radius: The Creation point is offset by its unit radius.Normalize Spawn Offset: (Unsure) Spawns at a compromise location between the spawn offset and the spawner.Ignore Cliff Test: (Unsure) The unit may be produced right into a cliff.Drop Off: related to resources at placement? (Unknown).Birth: Is this unit birthed, or created (Can be used to cause actor birth events to fire) (Unsure).The ability directly creates a MULE and then applies various other effects using the Effect: Effect - Spawn field.Īs the Calldown MULE ability is already present in the editor no URL is needed Fields Description Effect: Creation Options On impact a Create Unit effect, BroodlingEscourtCU (Unnamed), then produces the Broodlings you all know and loathe.Īs the Brood Lord is already present in the editor no URL is needed Calldown MULE When the Brood Lord orders the ammo units from it's Arm Magazine ability to attack using the scope of it's dummy weapon, they convert into missiles using a Launch Missile effect. If you want to create a unit at a point that is not the host unit, then use this.2.2.1 As the Calldown MULE ability is already present in the editor no URL is neededĬreate Unit is an effect which creates one or more units at a specified location.2.1.1 As the Brood Lord is already present in the editor no URL is needed.